Makes Snake resistant to serious injuries. "Mummy" – Released 12/16/04 (03/03/05 in NA and EU)ĭownloaded camouflage that covers Snake, except his belt, in bandages. ![]() In Snake Eater 3D, it can be unlocked by either beating the main game once or by starting a new game with the name "I like all the MGS games!" "Grenade" – Released 12/16/04 (03/03/05 in NA and EU)ĭownloaded camouflage that covers Snake with grenades. The player can also unlock most of these in the HD Collection by completing their file once and starting it over again. No Internet connection is required when downloading from Subsistence. While the Camouflage Download server has been offline since 2008, most of these skins are available in Disc 1 of Metal Gear Solid 3: Subsistence through the same option (also unlocked by beating the game or selecting "I like MGS3!" on the New Game prompt). On all versions of the game, the player can access these extra skins by scrolling left or right on the camouflage page. With the exception of the Mummy and Grenade, the downloadable camouflage uniforms do not possess any unique attributes other than possible effectiveness in certain environments (if any). Once downloaded, each camo is stored on the player's memory card individually with each file being roughly 804 KB in size. Replaces the GA-KO camouflage in Snake Eater 3D.įrom Decem(Main North America and Europe) until March 31, 2008, players could connect Metal Gear Solid 3: Snake Eater to the Internet and download extra skins onto their memory cards using the "Camouflage Download" option. " Formal dress coat." ―Tuxedo description in Metal Gear Solid 3: Snake Eaterįruits - Camo used to easily hear the various Yoshi dolls. It's the only camo to actually give the player 100% on its own in any specific environment, even if it needs facepaint to accomplish this. Combined with facepaint that boosts camouflage index by 5% in moss, such as Woodland facepaint, it will give the player 100% camouflage index. It raises the player's camo index up to 95% if crawling over a patch of moss (which can be found all around the game it looks just like the camo itself). Received by sneaking up on The End and holding him up (aim at his head for a certain amount of time, he will say, "I don't think so" twice then drop it). Moss – Very dark green rippled camouflage with great performance in grassy areas as it recharges stamina and health (albeit at a much slower rate than stamina) in sunlight (or other intense light, like that generated by the torch). The player will no longer have to worry about The End hearing them sneak up on them due to this camo concealing footsteps. The Spirit Camo is especially useful for sneaking up on The End to obtain the Moss Camo if the player did not acquire it in their first playthrough. Allows the player to drain stamina by choking enemies in CQC." ―Spirit camo description in Metal Gear Solid 3: Snake Eater The Animal camouflage was one of four camouflage patterns implemented into the game derived from fan designs in a contest. The best camouflage to be used on the mountains of Krasnogorje (better than the designed-for-the-mountains Choco Chip camo itself), as well as in tall grass. Found in the cave immediately after the battle, in one of the areas right near you. Received by non-lethal victory against Ocelot. Steadies the wearer's hand, eliminating hand trembling while using guns. These camouflages are obtained by defeating a boss without a lethal weapon - either by using the tranquilizer gun or fists to deplete their stamina to zero.Īnimal – A mixture of patterns commonly seen in wild animals such as zebra stripes, jaguar spots, tiger stripes, and giraffe spots.
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