If I thought hydrogen was going to make a meaningful difference in 25 years, that would be a consideration. One of the criticisms of the TTBW is that the length of its fuselage makes it much harder to adapt to hydrogen propulsion. Those couple of years heading into ’28 will be very important as we mature and understand what it really does. I’m optimistic that something derived from this experience is going to give our propulsion players a bigger window to get to the finish line with us. The concept works in a wind tunnel, but until it flies on an airplane, you don’t know. That leaves an awful lot for the engine to do. You’ve said you need a 20-30% fuel-burn improvement, and NASA has suggested TTBW will get perhaps 9%. You seem to be warming to the transonic truss-braced wing (TTBW) as a potential for the next single-aisle. But the notion that somebody is going to get ahead of my competitor or us between now and 2035-I wish him luck. And what’s wrong with that? Three players competing in a gigantic global market is good for everybody. And then three players are going to be battling it out for a very long period of time. The player that is ultimately going to make a difference and become the third competitor is China. Does that open the door for a dark horse to challenge the duopoly? You don’t get a dark horse in this space at this scale in 10 years. But that would still be more than a quarter-century since either Airbus or Boeing launched a clean-sheet airliner. I just don’t know when they will mature.Īirbus’ CEO told us he is aiming to replace the A320neo family with a next-generation airplane as early as 2035 (page 46). I am very comfortable that the package of technologies we’re working on is going to add a lot of value to whatever that airplane is going to be. I don’t have a timeline for the maturity of those capabilities. I would rather invest in capabilities that, when we package them together, will meet that objective. The notion that we should be looking at niche opportunities or competitive dynamics over a short period of time-when you’re going to invest tens of billions of dollars in a program for 50 years-is just silly. These programs have got to be designed to last 50 years 20 or 30 years is a disaster. That is what will justify airlines making a move. I have been clear that we need something that delivers in the neighborhood of a 20-30% improvement over today’s airplanes. When is the earliest Boeing could launch a new clean-sheet airplane development and when is the earliest it could enter service? Everybody would like a timetable, but that’s not really how major airplane programs can or should be developed. Credit: Christopher Pike/Bloomberg/Getty ImagesĪW&ST: There is a lot of confusion about what “nothing before 2035” means. The promise of AI to speed certificationsīoeing CEO David Calhoun.India, Middle East opportunities “not nirvana, but pretty close”.Excerpts from their wide-ranging conversation-some of which can be heard on an accompanying Check 6 podcast-follow. Provided I know and see the developers are working to fix the issues.Boeing CEO David Calhoun sat down with Aviation Week editors Joe Anselmo, Guy Norris and Sean Broderick at the company’s Commercial Airplanes delivery center in Seattle. I don't mind bugs or problems in an early access. I could name names here but I think we all know some of these.Īnd it has had an effect on the players too, some never seem to get what early access means. Developers that use it just to do some cash grabbing and then after the attention dies down (due to lack of updates, fixes, content etc) push it out as a shell of a game and move on to the next iteration of the same practice. It has allowed smaller developers and indie groups/teams to join the market.īut as with anything it has also created some negatives. To get some early money to aid in development costs, to strike up popularity and publicity, to allow people to contribute, to test the product and refine and enhance it. What is new is that companies have become more open around them for a number of reasons. It is a part of the development process for a lot of software (not just games). I myself was a part of a fair number of them. It used to be closed alphas and betas (these still happen now too). On the one hand I applaud the opportunity for a player base to participate in the shaping of a game.
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